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C

Car - Class in org.vadere.state.scenario
 
Car(AttributesCar, Random) - Constructor for class org.vadere.state.scenario.Car
 
cars - Variable in class org.vadere.state.scenario.Topography
 
CELL_SIZE - Static variable in class org.vadere.state.scenario.Topography
Cell size of the internal storage of DynamicElements.
cellsElements - Variable in class org.vadere.state.scenario.DynamicElementContainer
LinkedCellsGrid storing all elements for fast access.
cellSize - Variable in class org.vadere.state.scenario.DynamicElementContainer
 
center - Variable in class org.vadere.state.attributes.models.AttributesPotentialRingExperiment
 
center - Variable in class org.vadere.state.util.JacksonObjectMapper.CircleStore
 
checkForTextOutOfNode(String) - Static method in class org.vadere.state.util.StateJsonConverter
 
checkSealed() - Method in class org.vadere.state.attributes.DefaultSealable
 
CircleStore() - Constructor for class org.vadere.state.util.JacksonObjectMapper.CircleStore
 
CircleStore(VCircle) - Constructor for class org.vadere.state.util.JacksonObjectMapper.CircleStore
 
clazz - Variable in enum org.vadere.state.types.ScenarioElementType
 
clear() - Method in class org.vadere.state.scenario.DynamicElementContainer
 
clear() - Method in class org.vadere.state.simulation.VTrajectory
 
clearFootSteps() - Method in class org.vadere.state.scenario.Pedestrian
 
clearListeners() - Method in class org.vadere.state.scenario.DynamicElementContainer
 
clearListeners(Class<T>) - Method in class org.vadere.state.scenario.Topography
 
clone() - Method in class org.vadere.state.attributes.Attributes
Standard flat copy of attributes.
clone() - Method in class org.vadere.state.scenario.Car
 
clone() - Method in class org.vadere.state.scenario.DynamicElementContainer
 
clone() - Method in class org.vadere.state.scenario.Obstacle
 
clone() - Method in class org.vadere.state.scenario.Pedestrian
 
clone() - Method in class org.vadere.state.scenario.ScenarioElement
Redeclare the clone method as public to enable copy & paste of scenario elements in scenario editor.
clone() - Method in class org.vadere.state.scenario.Source
 
clone() - Method in class org.vadere.state.scenario.Stairs
 
clone() - Method in class org.vadere.state.scenario.Target
 
clone() - Method in class org.vadere.state.scenario.TargetPedestrian
 
clone() - Method in class org.vadere.state.scenario.Teleporter
 
clone() - Method in class org.vadere.state.scenario.Topography
Deprecated.
This manual implementation is error-prone. Remove this method and use the standard clone instead.
clone() - Method in class org.vadere.state.simulation.VTrajectory
 
color - Variable in enum org.vadere.state.types.ScenarioElementType
 
compareTo(Car) - Method in class org.vadere.state.scenario.Car
 
compareTo(Target) - Method in class org.vadere.state.scenario.Target
 
compareTo(Step) - Method in class org.vadere.state.simulation.Step
 
compartmentIndex - Variable in class org.vadere.state.attributes.processor.AttributesLogEventProcessor
The compartment to observe.
competitiveProbability - Variable in class org.vadere.state.attributes.models.AttributesQueuingGame
 
computeIntersectionTime(VRectangle) - Method in class org.vadere.state.simulation.FootStep
 
computeIntersectionTime(VLine) - Method in class org.vadere.state.simulation.FootStep
 
computeTreads() - Method in class org.vadere.state.scenario.Stairs
 
concat(VTrajectory) - Method in class org.vadere.state.simulation.VTrajectory
 
CONSTANT_DISTRIBUTION - Static variable in class org.vadere.state.attributes.scenario.AttributesSource
 
ConstantDistribution - Class in org.vadere.state.scenario
"Constant" distribution for interSpawnTimeDistribution of AttributesSource.
ConstantDistribution(RandomGenerator, double) - Constructor for class org.vadere.state.scenario.ConstantDistribution
Uniform constructor interface: RandomGenerator unusedRng, double... distributionParams
containsTarget(Predicate<Target>) - Method in class org.vadere.state.scenario.Topography
 
containsTarget(Predicate<Target>, int) - Method in class org.vadere.state.scenario.Topography
 
convertJsonNodeToObject(JsonNode) - Static method in class org.vadere.state.util.StateJsonConverter
 
convertValue(Object, Class<T>) - Static method in class org.vadere.state.util.StateJsonConverter
 
createAndSetDefaultAttributes(List<Class<? extends Attributes>>) - Method in class org.vadere.state.attributes.ModelDefinition
 
createDistribution(Random, List<Double>) - Method in class org.vadere.state.scenario.DistributionFactory
 
createDistribution(Random, Double...) - Method in class org.vadere.state.scenario.DistributionFactory
 
createMethod - Variable in class org.vadere.state.attributes.models.AttributesFloorField
 
createObjectNode() - Static method in class org.vadere.state.util.StateJsonConverter
 
createObstacleBoundary(Topography) - Static method in class org.vadere.state.scenario.Topography
 
currentIterator - Variable in class org.vadere.state.scenario.TopographyIterator
 
cut(double) - Method in class org.vadere.state.simulation.FootStep
 
cut(VRectangle) - Method in class org.vadere.state.simulation.VTrajectory
 
cut(double, double) - Method in class org.vadere.state.simulation.VTrajectory
 
cutHead(double) - Method in class org.vadere.state.simulation.VTrajectory
 
cutTail(double) - Method in class org.vadere.state.simulation.VTrajectory
 
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