SpawnArray

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Field: yDim [int]

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Field: SPAWN_BUFFER [double]

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Field: shapeProducer [VShape>]

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Field: spawnElementBound [VRectangle]

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Field: eX [double]

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Field: xDim [int]

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Field: grid_resolution_ca [double]

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Field: logger [Logger]

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Field: testFreeSpace [SpawnOverlapCheck]

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Field: bound [VRectangle]

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Field: firstSpawnPoint [VPoint]

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Field: validSpawnPointMapInBoundShape [Integer>]

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Field: allowedSpawnPoints [VPoint>]

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Field: eY [double]

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Field: nextSpawnPoint [int]

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