PotentialFieldDistancesBruteForce

@author Benedikt Zoennchen PotentialFieldDistanceEikonalEq computes the nearest distnace to any obstacle by computing the distance at certain discrete points lying on an Cartesian grid. Values inbetween are bilinear interpolated. To compute the distance at these grid points the the exact distances to all obstacles are computed choosing the minimum. Note: This can be computational expensive if there are many and or complex obstacles.


Field: logger [Logger]

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Field: cellGrid [CellGrid]

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Field: obstacles [VShape>]

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