StimulusController

The StimulusController encapsulates logic to inject stimuli into the simulation loop.

The StimulusController uses the passed ScenarioStore to extract the possible stimuli from the scenario description.

TODO: Clarify what shall happen if "simTimeSteps" is too coarse and defined stimuli cannot be triggered correctly here.


Field: scenarioStore [ScenarioStore]

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Field: recurringStimuli [StimulusInfo>]

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Field: oneTimeStimuli [StimulusInfo>]

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