SpawnArray
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Field: yDim [int]
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Field: SPAWN_BUFFER [double]
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Field: shapeProducer [VShape>]
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Field: spawnElementBound [VRectangle]
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Field: eX [double]
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Field: xDim [int]
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Field: grid_resolution_ca [double]
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Field: logger [Logger]
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Field: firstSpawnPoint [VPoint]
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Field: validSpawnPointMapInBoundShape [Integer>]
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Field: allowedSpawnPoints [VPoint>]
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Field: eY [double]
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Field: nextSpawnPoint [int]
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