Agent
---
Field: freeFlowSpeed [double]
---
Field: source [Source]
Source where the agent was spawned. The SourceController should
set this field. It may be null
when the agent is created
in different way.
Field: nextTargetListIndex [int]
---
---
Field: encounteredScenarioElements [Integer>>]
---
Field: velocity [Vector2D]
---
Field: followers [Agent>]
---
Field: position [VPoint]
---
Field: isCurrentTargetAnAgent [boolean]
Indicates if current target is an agent or a (static) target.
---
Field: targetIds [Integer>]
---