{{javascript}}Target : VisualElement
A Target in Vadere is a scenario element that serves as a destination for Pedestrians. It may absorb Pedestrians or it may be used to let them wait for a certain time. The behaviour of a target is controlled by the Absorber and Waiter attributes.
@author Ludwig Jaeck
absorber is the Absorber that controls the absorption behaviour of this target. waiter is the Waiter that controls the waiting behaviour of this target. leavingSpeed stores the free flow speed an agent has after leaving this target. If set to -1, the free flow speed is not altered by the waiter. parallelEvents is the number of events that can be processed in parallel. Hereby meaning specifically the waiting agents. If AttributesWaiter.individualWaiting is true, and parallelEvents is 0 or less, then an infinite number of agents can be processed.