The Psychology Layer defines the perception and cognition models of the simulation.
A perception model decides which Stimulus is most important for a Pedestrian at a specific simulation step based on pedestrian's attributes or its surrounding. It is designed as an interface so that different models can be used for different scenarios
Available models:
A cognition model decides to which SelfCategory a Pedestrian identifies to. From this SelfCategory a specific behavior derives. E.g. if SelfCategory = COOPERATIVE, pedestrians can swap places.
Available models: